Decimation Kit for Modo
The Decimation Kit for Modo is an open-source plugin designed to simplify and accelerate the process of mesh reduction inside Modo. Whether you're preparing models for real-time engines, reducing polygon count for rendering, or optimizing scenes for VR/AR, this toolkit gives you fine control over decimation quality while preserving important features.
This kit contains a direct moding tool and a procedural mesh operator for macOS and Windows.
π Source & updates: https://github.com/tazee/decimate
β¨ Key Features
- Efficient polygon-reduction algorithm optimized for Modo meshes
- Retains key features: sharp edges, UV borders, material boundaries
- Adjustable targets: polygon count, reduction ratio, error threshold
βοΈ Installation & Use
- Click the Download button (enter
$0for free or choose optional tip) - Download the LPK file
- Drag and drop into Modo to install
- Restart Modo β Plugin appears under appropriate menu or Mesh Operator panel
π If upgrading from an earlier version, please uninstall the old version first.
π§© Compatibility & Requirements
- Tested with Modo 16.1v8 or later (adjust as applicable)
- Works with complex meshes, high polygon counts, and supports key-feature preservation
- For developers: full source code and build instructions available on GitHub
βοΈ License & Support
- License: GPL-3.0 β Free to use, modify and redistribute
- Source & issue tracking: https://github.com/tazee/decimate
- Support / Bug reports: Use the GitHub Issues tab
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This software is based part on CGAL (The Computational Geometry Algorithms Library):
Licensed under the GPL-3.0 license.
π Support the Project
This toolkit is provided fully free and open-source. If you find it useful, you can help by:
- Starring the GitHub repository
- Sharing it with peers or on social media
- Leaving a tip via Gumroad to support continued development
- Welcome your feedback in Gumroad Community